The update would make it so you can hit a button to directly consume food items off the table - instantaneously. Eating food in Starfield restores minuscule amounts of HP, but doing so on the run is a considerably slow process of adding them to the inventory, and then opening the menu. It will be added “in the future.” Support for ultra-wide displays - specifically, 32:9 monitors - is also on the way, in addition to a dedicated button to consume food. The studio also expressed interest in adding ‘city maps' to the game since the current, empty ones have been universally disliked for not providing any actual information. Following that, AMD stressed there was nothing preventing Bethesda from incorporating DLSS into Starfield and now, it's soon officially inbound. Understandably, this led to some controversy and fans ended up using mods that would enable the feature. Before launch, AMD was confirmed as the ‘ exclusive partner' for the title, which led to the settings menu only providing the option to enable the AI-powered FSR 2.0 upscaling tech, which has often been panned by players for resulting in fuzzy textures. It also fixes some quest-ending bugs.įor now, the PC version of Starfield lacks support for Nvidia's DLSS upscaling tech, which often helps with achieving higher framerate in games, without sacrificing visual fidelity. Dubbed version 1.7.29, the hotfix brings improvements to Starfield's performance on the Xbox Series S/X by reducing crashes. But before that, the developer has dropped a small hotfix today, to help iron out any ‘top blocker bugs' that are interfering with the general experience in the beloved space RPG. ini text file, alongside brightness and contrast controls, and an HDR calibration menu. These include an in-game FOV slider, which so far, players have been adjusting by editing a. In a blog post, Bethesda claimed that it will address some of the highly-requested features and make quality-of-life improvements through a series of regular updates. Starfield is getting support for Nvidia DLSS in a future update.
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